Tag Archives: esports

Tuesday 05/2 2017
Beware The Wolf: Can Esports Prevent Its Inevitable Match-Fixing Scandal?

“It’s a level of foresight that no other league has enjoyed in such relative infancy. As a result, Smith has set a lofty expectation: To be the first major sport to head off a sweeping match-fixing scandal well before it strikes.

‘Every single sport [with the exception of golf] has only put proper match-fixing regulations and procedures in place after they’ve been hit by a major match-fixing scandal,’ Smith said. ‘And my message to esports from day one has been, ‘Let’s do this before the scandal.’ If you want to wait ’til afterwards, that’s fine, but it’s gonna be a hell of a lot harder and a lot more painful once your industry is rocked by a major scandal to do something meaningful about it.’

But ESIC can only do so much. ESIC is a coalition of parties, which means it has no jurisdiction over anyone that isn’t a member. This is not, in other words, a governing body which dominates the landscape and has the teeth to implement sweeping sanctions. Even if the match in question was conducted by an ESIC-affiliated organization, Smith cannot force the organization to take any action. All Smith can do inform the tournament operators, the books, and law enforcement of ESIC’s suspicions, and hope they respond accordingly.

‘And this is the problem that we face,” he says. ‘In a sense, I’m the man who cried wolf. The only difference is, I know the wolf is coming.’”

Read the rest at VICE Sports

Monday 02/13 2017
A Sliver of the Future

“The fate of the Cedar Creek Nuclear Power Plant, the self-styled “safest plant in the world,” looks fairly secure, all things considered.

There’s a terrorist placing C4 while another provides covering fire, but they are only two men and the Counter-Terrorist Unit, with their superior numbers, are swarming the bomb site. And you are adjacent to the terrorist in overwatch position, with the entire conflict laid out below—a deific perspective usually impossible, or at least highly unusual, to achieve in Counter-Strike: Global Offensive. But virtual reality is changing how we can watch esports, and as the desperate fight to set off or defuse the bomb reaches a fever pitch right, you could simply tilt your head up to where a giant screen floating in the sky displays the down-the-barrel view so familiar to video gamers and figure out where things stand in the semi-final round of the Intel Extreme Masters CS:GO competition at Oakland’s Oracle Arena.”

Read the rest at VICE Sports

Wednesday 11/9 2016
The Sporting Singularity

“For decades, analog sports athletes were little more than grist for the mill. Before the rise of free agency, players had little to no control over which team they would play—and bleed and hazard bodily harm—for. Before the outcry over concussions suffused sports, hundreds of players had their brains beaten into jelly with little more than faded press clippings and souvenirs for severance. They had to organize and fight in the 1960s and 70s for salaries commensurate with both their sought-after skills and their sports’ ballooning profits.

Traditional sports learned these lessons the hard way, in other words, and their involvement in esports may expedite the learning curve for their digital brethren. The well-being of players may very well become baked into esports structures from their earliest days, rather than needing to be shoehorned in generations after the fact—and hopefully mitigating some of the potential downsides of professionalization. Organizations like the PEA may serve as the beginning of player’s associations and unions to protect esports athletes from being fleeced financially, as well as providing them with economic agency. Combine this with the analytic muscle and arms-race mentality of traditional sports, and a jump in skill and strategy could be forthcoming, as well.”

Read the rest at VICE Sports